
Factsheet
Developer: Sander Frenken (Amsterdam, Netherlands)
Release Date: Q2 2025 Alpha via TestFlight available here
Platforms: iOS/ iPadOS
Pricing: TBD
Description
Battledom is an iOS game in development since October 2022. Battledom is currently in an alpha testing stage.
Battledom is best described as an RTS-lite game that involves resource management and real time battles.
Its designed with mobile/ tablet usage on top of mind. One can play Battledom for short periods of time and still make progress, while longer periods of time can also be spent continuously.
I see Battledom as an homage to the classic RTS genre, but now designed with mobile gaming in mind.
History
I started Battledom development in 2022. It started as an experiment: After the release of Herodom, a successful Tower defense game for iOS, I was aiming to create a more dynamic battle mechanic.
Using GamePlayKit, I was able to create a performant system that enabled me to control larger groups of units. Steering their behavior with different actions, I was enjoying myself guiding my armies through large maps, looking for enemies to defeat.
It was this mechanic that I expanded upon, and led to the foundation of Battledom: a simple mobile RTS. For the resource management part I took my inspiration from various idle games, which I think fits well for a mobile RTS: one can easily pick and play for a couple of minutes, gather some resources, and come back later.
In Q4 2024 Battledom was nearing completion, at least mechanic wise. At this stage, play testing has started and the focus is on adding additional content.
Features
Real time battle mechanics. Command your armies to victory!
Build your own army using 1000+ different assets
Controllable siege weapons
Variety of animal units to surprise your enemies with
Harvest resources for your empire at the farmlands, mines and woodlands
Videos
Images
Logo

Downloads
Download all images from zips here:
Awards & Recognition
N/A
Selected Articles
N/A
Additional Links
Opensourced character generator: All character artwork for Battledom is available here to experiment with. Sources are available here.
Opensourced SpriteKit components: Making games is time consuming. I open sourced some of the components for Battledom. Addional SpriteKit components can be found here.
Opensourced Tiled map to SpriteKit converter: I also developed a package that offers the capability to turn Tiled maps into SKTileMapNode and related objects. It also offers additional functionality like pathfinding on the tilemap.
Liberated Pixel Cup: All artwork for Battledom is part of the Liberated Pixel Cup initiative.
Commissioned work: For Battledom I work with a couple of very talented artists, and the art we contribute back to the community on opengameart.org.
About me
I am a game developer when I don’t work my daytime job as an iOS engineer at a large bank in the Netherlands.
What also keeps me busy is trying to entertain my 2 little ones Oliver and Elisa and spending time with my lovely wife, Fabienne.
You can find me more about me and my drives here on my personal blog space.